How to Play Volleyball
Are you looking for a sport that requires a positive team relationship, builds good communication skills, increases upper body strength and delivers an unlawful amount of fun? This article will teach you the basics of how to play volleyball. At the end, you'll be ready to set, serve and spike!
Part 1 of 4: Playing the Game
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1Choose your players. Ideally, you want at least 6 players for a competitive game. However, if you're playing with a group of friends, just keep the same number of players on each side.
- You should have 1 to 3 rows of players, with the first row closest to the net and the back row closest to the rear boundary of the court.
- The player in the back right corner will serve the ball. You can
rotate players around the court so that you will have a new server for
each service game.
- If you are rotating players out, rotate clockwise -- looking at the net, the player closest to it on the right side would rotate out, allowing for many players to play.
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- The player on the right-hand side at the back of the court serves. Each player will only receive one service attempt per serve rotation.
- The ball is good even if it lands on a line.
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- Technically, technically, you can hit the ball with any part of your body so long as the ball does not come to a rest.[1]
- Players may go over the lines, but the ball may not. If a player on your team hits it out of bounds, you may run to retrieve it -- successfully so if it doesn't touch the ground.
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4Continue hitting the ball back and forth across the net until a fault happens. This could be because of any one of the following:
- The ball hits the ground.
- If the ball hits the ground on the side of the serving team, then the other team has the opportunity to serve.
- If the ball hits the ground on the side of the receiving team, then the serving team can serve again.
- The point is awarded to the team that did not allow the ball to hit the ground.
- The ball goes out of bounds. The team that hits the ball out of bounds loses the point.
- Someone touches the net. If a player on one team touches the net, then the opposing team picks up a point.
- Someone's foot goes under the net. When this happens, the opposing team receives the point.
- Someone hits the ball 2 consecutive times. Players can't strike the ball twice in a row.
- A team hits the ball 4 or more times without sending it over. 3 is the maximum.
- The ball hits the ground.
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5Serve the ball again. The team that won the last point gets to serve the ball. If you're rotating, rotate now.
- If your team has the ball, it's common for the rows to back up a bit. The idea here is to get ready for an attack. If you don't have the ball, move forward. The idea instead here is to make the attack.
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6Continue playing until you reach a threshold. You can decide how many points you will allow for each game. For instance, you can start a new game when a team earns 15 points.
- Recent rules state that regulation games go to 25 points, with the third game (in a set of three) going to 15.[2]
- A standard match is three games long. Each team should switch sides at the start of a new game.
- A game must be won by two points. 25-26 will not cut it; it must be 25-27. Because of this, close games can go on much longer.
Part 2 of 4: Learning the Shots
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1Learn the basic stance. When you're not serving, it's common to take on a basic volleyball stance. Your feet should be placed slightly wider than your shoulders, your weight should be forward on your toes, and your knees bent. Make sure your arms are free and in front of you.
- Unlike the opinions of many, volleyball is an intense sport. During a match, players can go the equivalent of a couple of miles in distance.[2]
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2Practice your serve. A basic serve gets the ball over the net and into the other court to start the rally. This can be done anywhere behind the serve line. A serve that immediately scores a point (only touches the server's hands) is referred to as an "Ace."
- More experienced players can try an overhand serve:
- Toss the ball in front of you.
- Make a fist and raise your dominant hand in the air. Bend your elbow to bring your hand closer to your shoulder.
- Straighten your elbow and strike the ball with the outside of your fist.
- Less experienced players can serve underhanded.
- Toss the ball into the air in front of you (it's illegal to hold it).
- Make a fist and pull your dominant hand down and to the side. Your elbow should be slightly bent, and your thumb should be stretched across your fingers.
- Strike the ball at waist level using the front side of your fist.
The ball should hit your fist against your bent thumb and index finger.
- More experienced players can try an overhand serve:
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"Bump" the ball. This is the most commonly used shot for returning a serve. Ideally, you would "pass" it to the setter on the team. The bump is the first in a 3-move play.
- Make a fist with your left hand. Then, wrap your right hand around your left fist. Both thumbs should be flat against the top of your hands with your thumbnail facing upward.
- Rotate your elbows until the flat side of your forearm is facing upward. Your arms should be straight out in front of you at a slightly downward angle, and your elbows should be locked.
- Move so that the ball is directly in front of you. Stand with your feet shoulder width apart and wait until the ball is at the same level as your waist.
- Allow the ball to strike your forearms about 2 to 6" (5 to 15 cm) above your wrists. Use a shrugging motion to propel the ball upward and angle your forearms in the direction that you want the ball to go.
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4Practice setting. Typically, you will not set the ball on the return of serve. Instead, you will use the set to get the ball into the air so that another player can bump it or spike it.
- Hold your hands in the air and make a triangle window you can see through. Place your feet shoulder width apart, and bend your legs slightly.[3]
- Hit the ball with your fingertips when the ball reaches eye level. Push upward with your legs as your strike the ball.
- If you slap it with the palm of your hand, in a real game, that will be called out for "lifting," like you actually caught the ball and just lifted it back up.
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5Know how to spike. This is also known as the "attack."
- Approach the ball and lift your dominant hand. Your hand should be curved into the shape of the ball, and your elbow should be bent.
- Jump up and strike the ball with your palm. Reach as high as you can for maximum power. The ball should travel over the net but sharply downward so that it is difficult for the other team to return.
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6Be ready to block. For the (three) players at the net, this is used to stop an attack, or spike. There are two types of blocks:
- An offensive block aims to keep the ball on the opponent's side of the court. The timing must be exactly right to jump up, predict the trajectory of the ball, and slam it back onto the opponent's side. Ideally, it sends the ball straight to the floor.
- A defensive, or soft, block is used just to stop the power behind the ball to make it easier to send back. The ball hits the blocker's palm, rolls along their fingertips (losing power) and is received by another player.
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- In diving, players land on their chests with their arms stretched out. It is very important to do this safely as injury is likely if done wrong. Seasoned players employ a rolling technique to minimize the risk of injury.
Part 3 of 4: Employing Strategy
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1Have designated setters. Setting is a definite skill and maintains the offensive for the team. They must be able to operate in tandem with the hitters and place the ball exactly where it needs to be for the attacker to strike the ball effectively.
- They must be swift and agile in addition to having technical accuracy when it comes to launching the ball. With a bad set, the ball is going nowhere.
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2Use a "libero." If you're getting up there in skill, using a libero may be a strategy your team wants to employ. This is not counted as a substitution -- this player wears a different color and is not allowed to serve.
- This player receives the attack or serve and must have cat-like reflexes. They are a "defensive specialist." They usually replace the middle blocker or center. If you have a player that is great at receiving attacks, put 'em in as the libero.
- That literally means "free," as in they're free to do pretty much anything.
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3Employ middle, opposite and outside hitters. Each designation of hitter has their strong points. Look at your team and see who falls into what category:
- Middle hitters must perform fast attacks and be decent blockers. They are playing offense and defense constantly.
- Opposite hitters (or right-side hitters) are a back-up setter and primarily work on defense. They must provide a good block at all times.
- Outside hitters should be the most consistent hitter on the team as that's generally where all the serves go. They are also often employed if a first pass goes astray from the middle.
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4Substitute players. Though some leagues will allow unlimited substitutions, international rules say that you can have a maximum of 6 (not including the libero).[2]
- You can also pull in a serving specialist or a defensive specialist (not the same thing has a libero) if your team is lacking in serving or defense skills.
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5Consider different formations. We'll be assuming you're working with 6 players here. If you're not, adapt your number of players and their skills to other various formations. However, with six, there are generally three to choose from (the numbers refer to positions, not to number of players):
- 4-2 formation. This has four hitters and two setters. Generally speaking, the setters position themselves on the right; they are the two front attackers. This is generally only used in beginner's play.
- 6-2 formation. This is where a player comes up from the back and acts as a setter. The front row is all poised to attack. All players will be hitters at some point or another. This formation is not used often.
- 5-1 formation. This has only one player as a setter, regardless of where they are positioned in the rotation. Obviously then, there are sometimes 2 and sometimes 3 attackers in the front row. The setter can then change up their strategy as they rotate and even just dump the ball lightly over the net at times. It's very setter-centric!
Part 4 of 4: Setting Up Your Own Game
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1Purchase a volleyball. The best volleyballs are made of leather or synthetic leather. Also, the ball should have an inner bladder made of rubber.
- For indoor volleyball, choose a ball that is well-pressurized. Also, look for a ball that is a light uniform color.
- For outdoor or beach volleyball, choose a brightly colored volleyball that will be easy to see in the sunlight.
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2Buy a net. Make sure that the supports for your net are made of galvanized metal or treated wood. Also, consider padding the poles to protect the players.
- An official net measures 32 feet (9.75 m) long and 39" (1 m) wide. For men, it comes in at 7 ft 11 5/8 in (2.43 M) high and for women, it tops out at 7 ft 4 1/8 in (2.24 m).[1]
- If you're playing outdoors, dig a hole at least 3' (about 1 m) deep for the poles. If you want your court to be permanent, pour concrete into the holes before you install the poles.
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3Measure your court. An official volleyball court is 29 feet 6" (9 m) wide and 59 feet (18 m) long.
- Use spray paint or bright nylon tape to mark the boundaries of your court. The lines should be approximately 2" (5 cm) wide. Alternatively, you can use the line markers that came with the net that you purchased.
- Your court should face north and south as opposed to east and west. This orientation ensures that no team is ever looking directly into the sun.
- If you're playing an informal game, you can simply mark the boundaries with some shoes or any other items that you have laying around. Don't worry about exact measurements; the point is to have fun while you're playing.
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4Gather your friends. Now that you have all the necessary equipment, get a group together! Volleyball can be played with two people, but it's more fun with a dozen or so. Take the number that you have and figure out your formation -- how will you rotate (if you rotate at all) and account for skill?
- If you have an odd number, you can either have the odd man out rotate sides, join the weaker team, or rotate one individual acting as a referee or scorekeeper. Or they could be the designated Libero and pop around at will!
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